VANGUARDVFX

Tools for 3ds Max

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Four products — pick one

v2.0.3 · Available
Audio Reaction

Sound moves
everything.

Drive any parameter in your scene from the music itself — bass, transients, spectrum.

Open
v4.40 · Available
Liquid

Physics becomes
fluid.

A CUDA FLIP solver inside 3ds Max. Forty million particles, whitewater, surface mesh.

Open
v2.0 · Available
City

Blocks become
cities.

A native C++, GPU-accelerated generator that lays whole street networks and urban blocks in minutes.

Open
In development
Cloud

Density becomes
sky.

Real volumetric clouds the renderer marches through. No simulation, no cache, no third-party solver.

Open

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© 2026 VANGUARDFX STUDIO · ALL RIGHTS RESERVED

About VanguardFX

VanguardFX Studio builds GPU-accelerated plugins for Autodesk 3ds Max — three of them, each solving a problem that normally forces you out of Max and into another application.

The solvers are written from scratch in C++ and CUDA and run inside Max itself: simulate, look at it in the viewport, and render. There is no external bake pipeline and no round trip. The studio is independent and the software is written by one person.

VanguardFX Audio Reaction

Sound

Frequency analysis on the GPU drives an Equalizer object, and any parameter in your scene, from the track itself — bass, transients, spectrum. What you build bakes down to real animated objects for rendering and for tyFlow Pro. Its three parts are why it is also called DML: DSP, MSP and LSP.

VanguardLiquid

Fluid

A FLIP/APIC liquid solver with narrow-band support, and an MPM solver for granular and elastoplastic material such as sand, snow and mud. Whitewater — foam, spray, bubbles and mist — is generated from the simulation and collides with your scene geometry. Caches to disk; the surface exports as geometry.

VanguardCity

City

A native C++, GPU-accelerated generator that lays whole street networks and urban blocks in minutes, directly inside 3ds Max.

Host application
Autodesk 3ds Max 2024, 2025, 2026 and 2027. The installer detects which of them you have and puts the right build in each.
Platform
Windows 64-bit. 3ds Max itself is Windows-only, so the plugins are too.
Hardware
An NVIDIA GPU with CUDA support and a current driver. The solvers are written in CUDA, so AMD and Intel GPUs are not supported.
Free trial
Seven days, on every product. It is the complete product — every feature, no watermark. Liquid and City limit trial output to 40 exported frames; simulation itself is unlimited.
Plans
30-day, 1-year and 2-year, per product. The 1-year and 2-year plans are perpetual: the term buys you updates, and the build you are running keeps working after it ends. A 30-day licence stops at the end of its term.
Licences
One machine at a time, tied to a hardware id shown in the plugin's panel. Nothing renews automatically. If your hardware changes, support resets the binding.
Your work
Anything you produce — simulations, caches, meshes, geometry, renders — is yours to use commercially, with no royalty and no further permission.
Support
Directly from the developer, on Telegram or at support@vanguardfx.pro.

Written and maintained by Navid Kamyanfar, founder and developer of VanguardFX Studio. Read the FAQ, the getting started guide, or the terms, refund policy and privacy policy.